Method List
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#ac Adventure::Item
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#ac Adventure::Being
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#ac_desc Adventure::Being
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#actions_header Adventure::Being
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#actions_list Adventure::Being
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#add Adventure::Inventory
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#align Adventure::Being
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#alive? Adventure::Being
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#armor? Adventure::Item
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#attunement Adventure::Item
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#authors Adventure::World
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#bonus_actions_header Adventure::Being
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#bonus_actions_list Adventure::Being
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#carried_weight Adventure::Inventory
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#carrying_capacity Adventure::Inventory
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#cha Adventure::Being
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#charge Adventure::Purse
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#compiled_params Adventure::Starter
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#con Adventure::Being
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#condition_immunities Adventure::Being
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#contents Adventure::Room
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#cp Adventure::Purse
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#cr Adventure::Being
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#current_hp Adventure::Being
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#current_room Adventure::World
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#damage Adventure::Item
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#damage Adventure::Being
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#damage_notation Adventure::Item
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#dead? Adventure::Being
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#description Adventure::Item
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#description Adventure::Room
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#description Adventure::Being
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#description Adventure::World
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#dex Adventure::Being
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#dmg_immunities Adventure::Being
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#dmg_resistances Adventure::Being
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#dmg_type Adventure::Item
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#dmg_vulnerabilities Adventure::Being
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#down Adventure::Room
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#drag_weight Adventure::Inventory
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#dragging? Adventure::Inventory
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#each Adventure::Inventory
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#east Adventure::Room
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#encumbered? Adventure::Inventory
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#environment Adventure::Being
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#exit Adventure::Room
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#exits Adventure::Room
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#gamefile_valid? Adventure::Starter
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#get Adventure::Inventory
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#global_vars Adventure::World
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#gp Adventure::Purse
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#gp_equivalent Adventure::Purse
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#heal Adventure::Being
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#hp Adventure::Being
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#hp_formula Adventure::Being
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#initialize Adventure::Item
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#initialize Adventure::Room
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#initialize Adventure::Being
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#initialize Adventure::Purse
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#initialize Adventure::World
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#initialize Adventure::Inventory
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#int Adventure::Being
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#inventory Adventure::Room
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#inventory Adventure::Being
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#join Adventure::Inventory
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#languages Adventure::Being
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#legendary_actions_count Adventure::Being
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#legendary_actions_header Adventure::Being
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#legendary_actions_list Adventure::Being
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#levels Adventure::Being
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#license Adventure::World
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load Adventure::World
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#magic? Adventure::Item
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#modifier Adventure::Being
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#mythic_actions_header Adventure::Being
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#mythic_actions_list Adventure::Being
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#name Adventure::Item
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#name Adventure::Room
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#name Adventure::Being
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#north Adventure::Room
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#northeast Adventure::Room
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#northwest Adventure::Room
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parse_coins Adventure::Purse
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#parse_damage_notation Adventure::Item
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parse_total Adventure::Purse
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#passive_perception Adventure::Being
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#player Adventure::World
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#pp Adventure::Purse
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#price Adventure::Item
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#proficiency Adventure::Being
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#proficiency_bonus Adventure::Being
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#purse Adventure::Being
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#rarity Adventure::Item
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#reactions_header Adventure::Being
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#reactions_list Adventure::Being
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#receive Adventure::Purse
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#remove Adventure::Inventory
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#roll_for_abilities Adventure::Being
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#roll_for_save Adventure::Being
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#roll_for_skill Adventure::Being
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#run Adventure::Starter
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#save Adventure::Being
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#save Adventure::World
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#senses Adventure::Being
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#size Adventure::Being
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#skill Adventure::Being
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#source Adventure::Item
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#source Adventure::Being
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#south Adventure::Room
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#southeast Adventure::Room
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#southwest Adventure::Room
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#sp Adventure::Purse
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#speed Adventure::Being
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#spell_footer Adventure::Being
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#spell_header Adventure::Being
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#spell_list Adventure::Being
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#str Adventure::Being
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#subtitle Adventure::World
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#subtype Adventure::Being
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#swarm Adventure::Being
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#title Adventure::World
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#to_a Adventure::Being
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#to_a Adventure::Purse
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#to_a Adventure::Inventory
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#to_f Adventure::Purse
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#to_f Adventure::Inventory
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#to_h Adventure::Being
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#to_h Adventure::Purse
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#to_i Adventure::Being
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#to_i Adventure::Inventory
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#to_s Adventure::Room
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#to_s Adventure::Being
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#to_s Adventure::Purse
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#to_s Adventure::Inventory
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#traits Adventure::Being
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#type Adventure::Item
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#type Adventure::Being
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#up Adventure::Room
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#value Adventure::Item
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#weapon? Adventure::Item
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#weight Adventure::Item
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#west Adventure::Room
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#wis Adventure::Being
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#year Adventure::World